#ifndef PLAYER_H
#define PLAYER_H

#include "vector.h"
#include "map.h"

typedef struct SPlayer {
	int idTeam;
	VECTOR_T * units;
} SPlayer;

// Initialiser un joueur
SPlayer * init_player(SMap * world, int idTeam);

// Ajouter une unité
void pAddUnit(SPlayer * player, SMap * world, SUnit unit);

// Liberer la mémoire 
void free_player(SPlayer * player);

// Affichage d'un joueur
void print_player(SPlayer * player);

#endif//->PLAYER_H
